IMPLEMENTASI VRML (VIRTUAL REALITY MODELLING LANGUAGE) SEBAGAI MEDIA PENGENALAN RUMAH ADAT DI INDONESIA BERBASIS WEB

Reni Rachmawati, Fakultas Teknik Universitas PGRI Yogyakarta (2015) IMPLEMENTASI VRML (VIRTUAL REALITY MODELLING LANGUAGE) SEBAGAI MEDIA PENGENALAN RUMAH ADAT DI INDONESIA BERBASIS WEB. In: Seminar Nasional Universitas PGRI Yogyakarta 2015.

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Abstract

Indonesia has a traditional house different because of culture are extremely diverse. Currently traditional house is very rarely used. So that children today are less familiar with traditional house despite of their tribe. In this study, the authors designed a Indonesia’s traditional house learning media that aims to introduce the traditional house to the younger generation. This traditional house learning media using the programming language VRML (Virtual Reality Modeling Language) is a language for displaying three-dimensional objects (3D). Development of this web-based instructional media, there are four stages, namely: 1) Analysis, 2) Design, 3) Implementation, and 4) Testing. This information system created by designing DFD (Data Flow Diagram), input, output, database, interface, and programming algorithms. The draft has been implemented and tested program. The results showed that the learning media made already tested the feasibility and can run well. The learning media can display traditional house in 3D (three dimensions) and includes folk songs according to the region of origin.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: Learning Media, Traditional House, VRML
Subjects: Komputer > Program Aplikasi Khusus (microsoftword, Game, powerpoint,dll)
Pendidikan > Institusi Pendidikan, Sekolah dan Aktivitasnya > Metode pembelajaran tertentu; diskusi, simulasi, permainan, dll.
Divisions: Prosiding
Depositing User: Mr. Nugroho
Date Deposited: 16 Mar 2016 02:32
Last Modified: 16 Mar 2016 02:32
URI: http://repository.upy.ac.id/id/eprint/455

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