PENGEMBANGAN MEDIA INTERAKTIF MENGGUNAKAN SOFTWARE AUTHORING TOOLS LECTORA PADA MATA KULIAH KAJIAN MATEMATIKA SMA 2 UNTUK MENINGKATKAN DISPOSISI MATEMATIKA

Laela Sagita, M.Sc., Prodi Matematika UPY (2014) PENGEMBANGAN MEDIA INTERAKTIF MENGGUNAKAN SOFTWARE AUTHORING TOOLS LECTORA PADA MATA KULIAH KAJIAN MATEMATIKA SMA 2 UNTUK MENINGKATKAN DISPOSISI MATEMATIKA. Jurnal AdMathEdu. Vol.4 No.2. ISSN 2088-687X

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Abstract

This research aims to develop interactive media studies at the high school mathematics course 2 in develop a mathematical disposition effectively and significantly. In this study in the discussion of any matter to be presented in an interactive mediume is confined to the concepts, applications, and problem solving (exercises), in future studies researchers aim to equip with a history of a theory, so that students can know the story behind a mathematical theory , as well as the deepening of the material. This research includes research development (development research). According to Van den Akker and Plomp (Sutrisno Hadi, 2001), that the development of research objectives are: 1) to obtain a prototype product and for the formulation of methodological suggestions, 2) for designing and evaluating a prototype of the product. In this study, researchers divided in several stages, including the stages of preparation, and execution phases of the data analysis stage. The data collection instrument used was a sheet of media validation, observation sheets, and questionnaires. The data collected in the form of data about the quality of the products developed, namely validity, practicality, and effectiveness. The results of the development of the Interactive Media in Studies High School Mathematics 2 with ADL cycle is (1) Media is developed by the validity criteria, 78.53% ideals according to experts, 78.50% ideals according to media expert. Effectiveness shown by average score of 71.07 with a percentage disposition ideality 76.88% (high). More than 50% of disposition of student math scores on very high category. Practicality is shown by the response to the students' interactive media in studies high school mathematics 2 with 75.49% positive response (good). The average score practicality of interactive media is 69,38. (2) Interactive Media in Studies High School Mathematics 2 with ADL cycle have developed mathematical dispositions students effectively and significant.

Item Type: Article
Uncontrolled Keywords: interactive media, mathematical disposition
Subjects: Pendidikan > Institusi Pendidikan, Sekolah dan Aktivitasnya > Metode pembelajaran tertentu; diskusi, simulasi, permainan, dll.
Matematika > Pengajaran Matematika/ belajar matematika
Divisions: Karya Dosen
Depositing User: Mr. Nugroho
Date Deposited: 05 Oct 2016 02:04
Last Modified: 05 Oct 2016 02:04
URI: http://repository.upy.ac.id/id/eprint/1127

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