Media information technology games based on local cultural content

Septian Aji Permana, Universitas PGRI Yogyakarta and Ary Purwantiningsih, Universitas Terbuka and Supri Hartanto, Universitas PGRI Yogyakarta and Muhamad Maulana Magiman, Universitas Putra Malaysia (2020) Media information technology games based on local cultural content. Upincase-2020, Journal of Physics: Conference Series IOP Publishing 1823 (2021) 012039 doi:10.1088/1742-6596/1823/1/012039.


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This study aims to determine the effect of information technology game media on cultural content on learning motivation of Yogyakarta PGRI University students. This research was conducted because there were still some students who had low motivation to learn, because some lecturers were inconsistent in the use of information technology game media. This study uses quantitative methods with a student population with a sample of 74 students. This study uses questionnaire instrument data collection techniques to obtain data media games and information and learning motivation. The analysis technique used in this study is simple regression analysis. The results of this study concluded that there was a positive and significant influence between technology and media games based on local cultural content on the learning motivation of Civics Education students class of 2019/2020. The results obtained with a value of rxy 0800> rtable 0.227 which means that the info

Item Type: Article
Uncontrolled Keywords: Technology, learning Media, Learning Motivation, Culture
Subjects: Pendidikan
Divisions: Karya Dosen
Depositing User: Mr. Nugroho
Date Deposited: 27 Feb 2023 06:17
Last Modified: 27 Feb 2023 06:18

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